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Tetsuya Mizuguchi eyes more mobile ports after Lumines

Lumines creator Tetsuya Mizuguchi says the successful mobile launch of Lumines Remastered could lead to more of his games coming to phones.

Lumines creator Tetsuya Mizuguchi says the successful mobile launch of Lumines Remastered could lead to more of his games...

Tetsuya Mizuguchi, creator of the cult puzzle series Lumines, says more of his games could come to mobile following the summer launch of Lumines Remastered. He told MobileGamer.biz that modern players are increasingly open to premium-style games after years of free-to-play dominance.

The July release of Lumines Remastered on iOS and Android marks the series' first true return to mobile since 2016. Mizuguchi stated that bringing the original game to phones was always the goal, citing the series' origins on the handheld PSP. Last year's Lumines Arise release on other platforms provided the final impetus for the mobile port.

To handle the development, Mizuguchi's studio Enhance partnered with Sound Games. Enhance VP of development Julian Chunovic said Sound Games had the right tools and understanding to port the game effectively without losing its essence. The developer was so enthusiastic it created a voluntary prototype that convinced Mizuguchi to proceed.

Preserving the original vision

This is the first mobile port of the original Lumines game. A previous mobile adaptation, 2016's Lumines: Puzzle & Music, was developed externally and reformatted for one-handed, portrait play. Mizuguchi said that title, which included live service elements, offered a different experience and was eventually delisted in 2020. Its short lifespan reinforced his desire to preserve his original vision for Lumines on mobile.

Chunovic explained the team balanced keeping "the magic of the experience" with adapting it for mobile in two key ways. They added a suspend feature to handle interruptions and implemented multiple control schemes. Players can use on-screen buttons, gesture controls, or connect an external controller.

The haptics challenge

Mizuguchi highlighted the importance of tactile feedback in his games, which is often lost on flat touchscreens. He found a solution in advanced haptics. "They give us the ability to provide a texture of feedback, something that keeps you rhythmically locked in to the experience," Mizuguchi said. He added that implementing haptics requires careful management to avoid excessive noise and battery drain.

The port has been well-received, according to Chunovic, who noted positive feedback from Android players was particularly gratifying given that platform's fragmentation challenges.

A future for premium mobile games

Mizuguchi confirmed he is absolutely considering bringing more of his titles to mobile. "As mobile devices evolve and become capable of more high fidelity experiences, my inclination to bring more to these platforms definitely increases," he stated. He acknowledged challenges remain due to mobile monetization patterns shaping perceptions of value.

For Lumines Remastered, the team chose a free-to-start model, hoping players see enough value in the opening to purchase the full game. Mizuguchi believes player habits are shifting. He argues a growing segment of consumers now prioritizes getting the richest experience for their time, not only the most profitable model for developers.

"I think there is a growing segment of consumers that's really interested in getting the richest experience for the time they're going to spend on the game," Mizuguchi said. He sees this trend potentially helping premium-style games regain ground. For him, the core value lies in pursuing innovative experiences wherever technology allows, making mobile an exciting frontier.

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